Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
Linearly interpolates between two vectors.
Interpolates between the vectors
b by the interpolant
t. This is most commonly used to find a point some fraction of the way along a line between two endpoints (e.g. to move an object gradually between those points).
t = 0 returns
t = 1 returns
t = 0.5 returns the point midway between
See Also: Lerp.