ParticleSystem.TrailModule.textureMode

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public ParticleSystemTrailTextureMode textureMode;

Description

Choose whether the U coordinate of the trail Texture is tiled or stretched.

Stretching maps the texture along the trail with no repeats. Tiling maps the texture along the trail with repeats every world unit. To change the repeat rate, use ParticleSystem.TrailModule.textureScale or Material.SetTextureScale.


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