Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
ClosejobData | The job to schedule. |
transforms | The TransformAccessArray to run the job on. |
batchSize | Granularity in which workstealing is performed. For example, a value of 32 means the job queue will steal 32 iterations and then perform them in an efficient inner loop. |
dependsOn | A JobHandle containing any jobs that must finish executing before this job begins. You can combine multiple jobs with JobHandle.CombineDependencies. Use dependencies to ensure that two jobs that read or write to the same data don't run in parallel. |
JobHandle The handle identifying the scheduled job, which you can use as a dependency for a later job or to ensure completion on the main thread.
Schedules an IJobParallelForTransform job with read-only access to the transform data.
This method provides better parallelization because it can read all transforms in parallel instead of just parallelizing over different hierarchies. Transforms aren't guaranteed to be valid when this scheduling mode is used. Invalid transform references in the input array are still processed. Use TransformAccess.isValid to check whether a specific instance is valid.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.