struct in UnityEngine
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Struct containing basic FrameTimings and accompanying relevant data.
|This is the total CPU frame time calculated as the time between ends of two frames, which includes all waiting time and overheads, in ms.
|Total time between start of the frame and when the main thread finished the job, in ms.
|The CPU time the last frame spent in waiting for Present on the main thread, in ms.
|The frame time between start of the work on the render thread and when Present was called, in ms.
|This is the CPU clock time at the point GPU finished rendering the frame and interrupted the CPU.
|This is the CPU clock time at the point Present was called for the current frame.
|This is the CPU clock time of the time when the first job was submitted to GPU.
|This is the CPU clock time of the time when the frame was started.
|The GPU time for a given frame, in ms.
|This was the height scale factor of the Dynamic Resolution system(if used) for the given frame and the linked frame timings.
|This was the vsync mode for the given frame and the linked frame timings.
|This was the width scale factor of the Dynamic Resolution system(if used) for the given frame and the linked frame timings.