Version: 2018.2 (switch to 2018.3b or 2017.4)
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Removed in version 2018.2.3


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Obsolete public static void RegisterHost(string gameTypeName, string gameName, string comment);


Register this server on the master server.

If the master server address information has not been changed the default Unity master server will be used.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnGUI() { if (GUILayout.Button("Start Server")) { bool useNat = !Network.HavePublicAddress(); Network.InitializeServer(32, 25002, useNat); MasterServer.RegisterHost("MyUniqueGameType", "JohnDoes game", "l33t game for all"); } } }

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