Version: 2022.3
  • C#


Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.




public static GUILayoutOption MinWidth(float minWidth);


Option passed to a control to specify a minimum width.

Note: This option will override the Automatic width Layout parameter

Minimum allowed width for a Window.

using UnityEngine;

public class ExampleScript : MonoBehaviour { // Draws a window you can resize between 80px and 200px height // Just click the box inside the window and move your mouse Rect windowRect = new Rect(10, 10, 100, 100); bool scaling = false;

void OnGUI() { windowRect = GUILayout.Window(0, windowRect, ScalingWindow, "resizeable", GUILayout.MinHeight(80), GUILayout.MaxHeight(200)); }

void ScalingWindow(int windowID) { GUILayout.Box("", GUILayout.Width(20), GUILayout.Height(20)); if (Event.current.type == EventType.MouseUp) { scaling = false; } else if (Event.current.type == EventType.MouseDown && GUILayoutUtility.GetLastRect().Contains(Event.current.mousePosition)) { scaling = true; }

if (scaling) { windowRect = new Rect(windowRect.x, windowRect.y, windowRect.width +, windowRect.height +; } } }