Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

VFXSpawnerLoopState

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

This enum describes the state of VFXSpawner.

Properties

FinishedIf the VFXSpawner is in this state then it has finished and is currently awaiting a Play invocation. This is the default and final state.
DelayingBeforeLoopIf the VFXSpawner is in this state, then it is waiting before it starts a loop.
LoopingIf the VFXSpawner is in this state, then it is currently looping. When in this state, VFXSpawnerState.playing is true.
DelayingAfterLoopIf the VFXSpawner is in this state, then it is waiting after a loop has reached the end.