class in UnityEngine.Tilemaps
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Base class for a tile in the Tilemap.
Inherit from this to implement your custom tile to be placed in a Tilemap component.
|Retrieves any tile animation data from the scripted tile.
|Retrieves any tile rendering data from the scripted tile.
|This method is called when the tile is refreshed.
|StartUp is called on the first frame of the running Scene.
|Should the object be hidden, saved with the Scene or modifiable by the user?
|The name of the object.
|Gets the instance ID of the object.
|Returns the name of the object.
|Removes a GameObject, component or asset.
|Destroys the object obj immediately. You are strongly recommended to use Destroy instead.
|Do not destroy the target Object when loading a new Scene.
|Retrieves any active loaded object of Type type.
|Retrieves the first active loaded object of Type type.
|Returns the first active loaded object of Type type.
|Retrieves a list of all loaded objects of Type type.
|Gets a list of all loaded objects of Type type.
|Clones the object original and returns the clone.
|Captures a snapshot of the original object (that must be related to some GameObject) and returns the AsyncInstantiateOperation.
|Creates an instance of a scriptable object.
|Does the object exist?
|Compares if two objects refer to a different object.
|Compares two object references to see if they refer to the same object.
|Called when an instance of ScriptableObject is created.
|This function is called when the scriptable object will be destroyed.
|This function is called when the scriptable object goes out of scope.
|This function is called when the object is loaded.
|Editor-only function that Unity calls when the script is loaded or a value changes in the Inspector.
|Reset to default values.