class in UnityEngine
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A class you can derive from if you want to create objects that don't need to be attached to game objects.
This is most useful for assets which are only meant to store data.
To make it easy to create ScriptableObject instances that are bound to assets in your project, see CreateAssetMenuAttribute.
This class doesn't support the <a href="https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/language-specification/expressions#null-conditional-operator">null-conditional operator </a> (?.) and the <a href="https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/language-specification/expressions#the-null-coalescing-operator">null-coalescing operator </a>(??).
|CreateInstance||Creates an instance of a scriptable object.|
|Awake||This function is called when the ScriptableObject script is started.|
|OnDestroy||This function is called when the scriptable object will be destroyed.|
|OnDisable||This function is called when the scriptable object goes out of scope.|
|OnEnable||This function is called when the object is loaded.|
|hideFlags||Should the object be hidden, saved with the Scene or modifiable by the user?|
|name||The name of the object.|
|GetInstanceID||Returns the instance id of the object.|
|ToString||Returns the name of the GameObject.|
|Destroy||Removes a gameobject, component or asset.|
|DestroyImmediate||Destroys the object obj immediately. You are strongly recommended to use Destroy instead.|
|DontDestroyOnLoad||Do not destroy the target Object when loading a new Scene.|
|FindObjectOfType||Returns the first active loaded object of Type type.|
|FindObjectsOfType||Returns a list of all active loaded objects of Type type.|
|Instantiate||Clones the object original and returns the clone.|
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