class in UnityEngine
/
Inherits from:PropertyAttribute
/
Implemented in:UnityEngine.CoreModule
Use this PropertyAttribute to add a header above some fields in the Inspector.
The header is done using a DecoratorDrawer.
using UnityEngine;
public class Example : MonoBehaviour { [Header("Health Parameters")] public int health = 0; public int maxHealth = 100;
[Header("Shield Parameters")] public int shield = 0; public int maxShield = 0; }
| Property | Description |
|---|---|
| header | The header text. |
| Constructor | Description |
|---|---|
| HeaderAttribute | Add a header above some fields in the Inspector. |
| Property | Description |
|---|---|
| applyToCollection | Makes attribute affect collections instead of their items. |
| order | Optional field to specify the order that multiple DecorationDrawers should be drawn in. |