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class in UnityEngine


Inherits from:PropertyAttribute

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Use this PropertyAttribute to add a header above some fields in the Inspector.

The header is done using a DecoratorDrawer.

@Header ("Health Settings")
var health : int = 0;
var maxHealth : int = 100;

@Header ("Shield Settings") var shield : int = 0; var maxShield : int = 0;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { [Header("Health Settings")] public int health = 0; public int maxHealth = 100; [Header("Shield Settings")] public int shield = 0; public int maxShield = 0; }


headerThe header text.


HeaderAttributeAdd a header above some fields in the Inspector.

Inherited Members


orderOptional field to specify the order that multiple DecorationDrawers should be drawn in.

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