Version: 2022.3
  • C#


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public static int GetInt(string key);


public static int GetInt(string key, int defaultValue);


Returns the value corresponding to key in the preference file if it exists.

If it doesn't exist, PlayerPrefs.GetInt will return defaultValue.

//Use this script to fetch the settings and show them as text on the screen.

using UnityEngine; using UnityEngine.UI;

public class PlayerPrefsGetIntExample : MonoBehaviour { int m_Score;

void Start() { //Fetch the PlayerPref settings SetText(); }

void SetText() { //Fetch the score from the PlayerPrefs (set these PlayerPrefs in another script). If no Int of this name exists, the default is 0. m_Score = PlayerPrefs.GetInt("Score", 0); }

void OnGUI() { //Fetch the PlayerPrefs settings and output them to the screen using Labels GUI.Label(new Rect(50, 130, 200, 30), "Score : " + m_Score); } }