Version: 2017.2 (switch to 2017.3b)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

PlayerPrefs.GetInt

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static method GetInt(key: string, defaultValue: int = 0): int;
public static int GetInt(string key, int defaultValue = 0);

Description

Returns the value corresponding to key in the preference file if it exists.

If it doesn't exist, it will return defaultValue.

print (PlayerPrefs.GetInt("Player Score"));
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { print(PlayerPrefs.GetInt("Player Score")); } }

Did you find this page useful? Please give it a rating: