class in UnityEngine
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
Describes a collision.
Collision information is passed to Collider.OnCollisionEnter, Collider.OnCollisionStay and Collider.OnCollisionExit events. See Also: ContactPoint.
|collider||The Collider we hit (Read Only).|
|contacts||The contact points generated by the physics engine.|
|gameObject||The GameObject whose collider you are colliding with. (Read Only).|
|impulse||The total impulse applied to this contact pair to resolve the collision.|
|relativeVelocity||The relative linear velocity of the two colliding objects (Read Only).|
|rigidbody||The Rigidbody we hit (Read Only). This is null if the object we hit is a collider with no rigidbody attached.|
|transform||The Transform of the object we hit (Read Only).|
Did you find this page useful? Please give it a rating: