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class in UnityEngine
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Describes a collision.
Collision information is passed to Collider.OnCollisionEnter, Collider.OnCollisionStay and Collider.OnCollisionExit events. See Also: ContactPoint.
|collider||The Collider we hit (Read Only).|
|contacts||The contact points generated by the physics engine.|
|gameObject||The GameObject whose collider we are colliding with. (Read Only).|
|impulse||The total impulse applied to this contact pair to resolve the collision.|
|relativeVelocity||The relative linear velocity of the two colliding objects (Read Only).|
|rigidbody||The Rigidbody we hit (Read Only). This is null if the object we hit is a collider with no rigidbody attached.|
|transform||The Transform of the object we hit (Read Only).|