Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.



Switch to Manual
public void CreatePrimitive(int sides, Vector2 scale = Vector2.one, Vector2 offset = Vector2.zero);


sidesThe number of sides in the polygon. This must be greater than two.
scaleThe X/Y scale of the polygon. These must be greater than zero.
offsetThe X/Y offset of the polygon.


Creates as regular primitive polygon with the specified number of sides.

Did you find this page useful? Please give it a rating: