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public static void SetInt(string key, int value);


Sets the value of the preference identified by key.

//Attach this script to a GameObject in the Scene to set up the PlayerPrefs.

using UnityEngine; using UnityEngine.SceneManagement;

public class SetUpPlayerPrefsExample : MonoBehaviour { void Start() { //Give the PlayerPrefs some values to send over to the next Scene PlayerPrefs.SetInt("Score", 20); }

void OnGUI() { //Create a button which loads the appropriate level when you press it if (GUI.Button(new Rect(10, 30, 200, 60), "Next Scene")) { SceneManager.LoadScene("Scene2"); } } }

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