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Sets a single integer value for the preference identified by the given key. You can use PlayerPrefs.GetInt to retrieve this value.
The following example passes the `KeyName` and `Value` variables to a function called `SetInt`. The function uses the `KeyName` variable in `PlayerPrefs.SetInt` as an identifier, and `Value` as the contents to store. For example, you could use `PlayerPrefs.SetInt` to store the user’s currency, like this: /PlayerPrefs.SetInt(“CharacterMoney”, 123)/.
The following GetInt function then uses the same `KeyName` variable to retrieve the value stored in the `PlayerPrefs` data.