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Sets a single integer value for the preference identified by the given key. You can use PlayerPrefs.GetInt to retrieve this value.
The following example passes the
Value variables to a function called
SetInt. The function uses the
KeyName variable in
PlayerPrefs.SetInt as an identifier, and
Value as the contents to store. For example, you could use
PlayerPrefs.SetInt to store the user’s currency, like this: /PlayerPrefs.SetInt(“CharacterMoney”, 123)/.
The GetInt function then uses the same
KeyName variable to retrieve the value stored in the