class in UnityEngine.Rendering
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Script interface for Graphics Settings.
|An array containing the RenderPipelineAsset instances that describe the default render pipeline and any quality level overrides.
|Enable or disable using the camera position as the reference point for culling lights.
|Enable or disable using the camera position as the reference point for culling shadows.
|The RenderPipelineAsset that defines the active render pipeline for the current quality level.
|Stores the default value for the RenderingLayerMask property of newly created Renderers.
|The RenderPipelineAsset that defines the default render pipeline.
|Disables the built-in update loop for Custom Render Textures, so that you can write your own update loop.
|Defines the way Unity chooses a probe to light a Renderer that is lit by Light Probes but positioned outside the bounds of the Light Probe tetrahedral hull.
|Whether to use a Light's color temperature when calculating the final color of that Light."
|If this is true, Light intensity is multiplied against linear color values. If it is false, gamma color values are used.
|If this is true, a log entry is made each time a shader is compiled at application runtime.
|Is the current render pipeline capable of rendering direct lighting for rectangular area Lights?
|Deprecated, use GraphicsSettings.defaultRenderPipeline instead.
|An axis that describes the direction along which the distances of objects are measured for the purpose of sorting.
|Transparent object sorting mode.
|Enable/Disable SRP batcher (experimental) at runtime.
|If and when to include video shaders in the build.
|Get custom shader used instead of a built-in shader.
|Provides a reference to the GraphicSettings object.
|Get the registered RenderPipelineGlobalSettings for the given RenderPipeline.
|Get built-in shader mode.
|Returns true if shader define was set when compiling shaders for current GraphicsTier. Graphics Tiers are only available in the Built-in Render Pipeline.
|Register a RenderPipelineGlobalSettings instance for a given RenderPipeline. A RenderPipeline can have only one registered RenderPipelineGlobalSettings instance.
|Set custom shader to use instead of a built-in shader.
|Set built-in shader mode.
|The method removes the association between the given RenderPipeline and the RenderPipelineGlobalSettings asset from GraphicsSettings.
|Should the object be hidden, saved with the Scene or modifiable by the user?
|The name of the object.
|Gets the instance ID of the object.
|Returns the name of the object.
|Removes a GameObject, component or asset.
|Destroys the object obj immediately. You are strongly recommended to use Destroy instead.
|Do not destroy the target Object when loading a new Scene.
|Retrieves any active loaded object of Type type.
|Retrieves the first active loaded object of Type type.
|Returns the first active loaded object of Type type.
|Retrieves a list of all loaded objects of Type type.
|Gets a list of all loaded objects of Type type.
|Clones the object original and returns the clone.
|Captures a snapshot of the original object (that must be related to some GameObject) and returns the AsyncInstantiateOperation.