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public static method PingPong(t: float, length: float): float;
public static float PingPong(float t, float length);


PingPongs the value t, so that it is never larger than length and never smaller than 0.

The returned value will move back and forth between 0 and length.

function Update () {
    // Set the x position to loop between 0 and 3
    transform.position = Vector3(
            Mathf.PingPong(Time.time, 3), transform.position.y, transform.position.z);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Update() { transform.position = new Vector3(Mathf.PingPong(Time.time, 3), transform.position.y, transform.position.z); } }

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