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public var angularDrag: float;
public float angularDrag;


The angular drag of the object.

Angular drag can be used to slow down the rotation of an object. The higher the drag the more the rotation slows down.

var rb: Rigidbody;

function Start () { rb = GetComponent.<Rigidbody>(); }

function Update() { // Get a wild spin under control when the user // presses the spacebar. if (Input.GetKeyDown("space")) { rb.angularDrag = 0.8; } else { rb.angularDrag = 0; } }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Rigidbody rb; void Start() { rb = GetComponent<Rigidbody>(); } void Update() { if (Input.GetKeyDown("space")) rb.angularDrag = 0.8F; else rb.angularDrag = 0; } }

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