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public static void IsFalse(bool condition);
public static void IsFalse(bool condition, string message);


condition true or false.
messageThe string used to describe the result of the Assert.


Return true when the condition is false. Otherwise return false.

using UnityEngine;
using UnityEngine.Assertions;

public class AssertionExampleClass : MonoBehaviour { GameObject go;

void Update() { // Make sure the Game Object is never in active state Assert.IsFalse(go.activeSelf); } }

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