Version: Unity 6 (6000.0)
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  • C#

PaintContext.ScatterHoles

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Declaration

public void ScatterHoles(string editorUndoName);

Parameters

editorUndoName Unique name used for the undo stack.

Description

Applies an edited Terrain holes PaintContext by copying modifications back to the source Terrain tiles.

Once the edits to a PaintContext are complete, the modified data in destinationRenderTexture must be applied to the textures stored in each Terrain. ScatterHoles performs this copy. This function will also create a delayed action to rebuild collision, physics, grass, trees and details.

This function is called internally by TerrainPaintUtility.EndPaintHoles.

Additional resources: PaintContext.GatherHoles and PaintContext.ApplyDelayedActions.