editorUndoName | Unique name used for the undo stack. |
Applies an edited Terrain holes PaintContext by copying modifications back to the source Terrain tiles.
Once the edits to a PaintContext are complete, the modified data in destinationRenderTexture
must be applied to the textures stored in each Terrain.
ScatterHoles performs this copy.
This function will also create a delayed action to rebuild collision, physics, grass, trees and details.
This function is called internally by TerrainPaintUtility.EndPaintHoles.
Additional resources: PaintContext.GatherHoles and PaintContext.ApplyDelayedActions.