Version: Unity 6.2 (6000.2)
LanguageEnglish
  • C#

MeshTopology.Points

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Interprets indices as individual points without forming connected geometry.

Use the Points topology to render the vertices as isolated points within a mesh. This topology is particularly useful for creating point clouds, particle systems, and other similar effects.

To more easily map vertices to indices, set the mesh index buffer to an identity sequence, for example (0, 1, 2, 3, ...).