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GameObject.AddComponent

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Obsolete public function AddComponent(className: string): Component;
Obsolete public Component AddComponent(string className);

Description

Adds a component class named className to the game object.

GameObject.AddComponent with string argument has been deprecated. Use AddComponent(Type) or the generic version instead.


public function AddComponent(componentType: Type): Component;
public Component AddComponent(Type componentType);

Description

Adds a component class of type componentType to the game object. C# Users can use a generic version.

#pragma strict
public class AddComponentExample extends MonoBehaviour {
	function Start() {
		var sc: SphereCollider = gameObject.AddComponent(SphereCollider) as SphereCollider;
	}
}
using UnityEngine;
using System.Collections;

public class AddComponentExample : MonoBehaviour { void Start() { SphereCollider sc = gameObject.AddComponent(typeof(SphereCollider)) as SphereCollider; } }

Note that there is no RemoveComponent(), to remove a component, use Object.Destroy.


public function AddComponent(): T;
public T AddComponent();

Description

Generic version. See the Generic Functions page for more details.

#pragma strict
public class AddComponentExample extends MonoBehaviour {
	function Start() {
		var sc: SphereCollider = gameObject.AddComponent.<SphereCollider>() as SphereCollider;
	}
}
using UnityEngine;
using System.Collections;

public class AddComponentExample : MonoBehaviour { void Start() { SphereCollider sc = gameObject.AddComponent<SphereCollider>() as SphereCollider; } }