| Property | Description | 
                  
      | alignToGround | Rotate detail axis parallel to the ground's normal direction, so that the detail is perpendicular to the ground. | 
      | density | Controls detail density for this detail prototype, relative to it's size. | 
      | dryColor | Color when the DetailPrototypes are "dry". | 
      | healthyColor | Color when the DetailPrototypes are "healthy". | 
      | holeEdgePadding | Controls how far away detail objects are from the edge of the hole area. | 
      | maxHeight | Maximum height of the grass billboards (if render mode is GrassBillboard). | 
      | maxWidth | Maximum width of the grass billboards (if render mode is GrassBillboard). | 
      | minHeight | Minimum height of the grass billboards (if render mode is GrassBillboard). | 
      | minWidth | Minimum width of the grass billboards (if render mode is GrassBillboard). | 
      | noiseSeed | Specifies the random seed value for detail object placement. | 
      | noiseSpread | Controls the spatial frequency of the noise pattern used to vary the scale and color of the detail objects. | 
      | positionJitter | Controls how Unity generates the detail positions. | 
      | prototype | GameObject used by the DetailPrototype. | 
      | prototypeTexture | Texture used by the DetailPrototype. | 
      | renderMode | Render mode for the DetailPrototype. | 
      | targetCoverage | Controls the detail's target coverage. | 
      | useDensityScaling | Indicates the global density scale set in the terrain settings affects this detail prototype. | 
      | useInstancing | Indicates whether this detail prototype uses  GPU Instancing for rendering. | 
      | usePrototypeMesh | Indicates whether this detail prototype uses the Mesh object from the GameObject specified by prototype. |