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|position||Center of the sphere.|
|radius||Radius of the sphere.|
|results||The buffer to store the results into.|
|layerMask||A Layer mask that is used to selectively ignore colliders when casting a ray.|
|queryTriggerInteraction||Specifies whether this query should hit Triggers.|
The amount of colliders stored into the
Computes and stores colliders touching or inside the sphere into the provided buffer.
Like Physics.OverlapSphere, but generates no garbage.
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