Version: 2018.3 (switch to 2019.1a or 2017.4)
LanguageEnglish
  • C#

Physics.OverlapSphereNonAlloc

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static int OverlapSphereNonAlloc(Vector3 position, float radius, out Collider[] results, int layerMask = AllLayers, QueryTriggerInteraction queryTriggerInteraction = QueryTriggerInteraction.UseGlobal);

Parameters

positionCenter of the sphere.
radiusRadius of the sphere.
resultsThe buffer to store the results into.
layerMaskA Layer mask that is used to selectively ignore colliders when casting a ray.
queryTriggerInteractionSpecifies whether this query should hit Triggers.

Returns

int The amount of colliders stored into the results buffer.

Description

Computes and stores colliders touching or inside the sphere into the provided buffer.

Like Physics.OverlapSphere, but generates no garbage.

Did you find this page useful? Please give it a rating: