leftMatrix | Projection matrix for the stereoscopic left eye. |
rightMatrix | Projection matrix for the stereoscopic right eye. |
Sets custom projection matrices for both the left and right stereoscopic eyes.
In general it is recommended to stick with the projection matrices provided by the VR SDK to ensure accurate stereoscopic rendering. However for some specific scenarios it can be useful to override the projection matrices to achieve specific effects. For example, custom projection matrices would be required to implement binoculars in VR.
Calling Camera.ResetStereoProjectionMatrices will revert the camera to using projection matrices provided by the VR SDK.