Version: 2019.4
LanguageEnglish
  • C#

Physics2D.SetLayerCollisionMask

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static void SetLayerCollisionMask(int layer, int layerMask);

Parameters

layerThe layer to set the collision layer mask for.
layerMaskA mask where each bit indicates a layer and whether it can collide with layer or not.

Description

Set the collision layer mask that indicates which layer(s) the specified layer can collide with.