Version: 2022.3
  • C#


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public Transform parent;


The parent of the transform.

Changing the parent will modify the parent-relative position, scale and rotation but keep the world space position, rotation and scale the same.

Additional resources: SetParent.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public GameObject player;

//Invoked when a button is pressed. public void SetParent(GameObject newParent) { //Makes the GameObject "newParent" the parent of the GameObject "player". player.transform.parent = newParent.transform;

//Display the parent's name in the console. Debug.Log("Player's Parent: " +;

// Check if the new parent has a parent GameObject. if (newParent.transform.parent != null) { //Display the name of the grand parent of the player. Debug.Log("Player's Grand parent: " +; } }

public void DetachFromParent() { // Detaches the transform from its parent. transform.parent = null; } }