Version: 2018.2 (switch to 2018.1 or 2017.4)
LanguageEnglish
  • C#

GUIUtility.QueryStateObject

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static object QueryStateObject(Type t, int controlID);

Description

Get an existing state object from a controlID.

This will return a recycled state object that is unique for controlID. If the state object has not been created by calling GetStateObject then it cannot be accessed using QueryStateObject. A call into QueryStateObject with the state object not created is invalid. A null may be returned, but is not guaranteed. An exception may happen instead.

See Also: GUIUtility.GetStateObject.

Did you find this page useful? Please give it a rating: