Version: 2017.2 (switch to 2017.3b)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Profiler.GetRuntimeMemorySizeLong

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static method GetRuntimeMemorySizeLong(o: Object): long;
public static long GetRuntimeMemorySizeLong(Object o);

Parameters

o The target Unity object.

Returns

long The amount of native-memory used by a Unity object. This returns 0 if the Profiler is not available.

Description

Gathers the native-memory used by a Unity object.

function Update() {
    var textures = Resources.FindObjectsOfTypeAll(Texture);
    for (var t: Texture in textures)
        Debug.Log("Texture object " + t.name + " using: " + Profiling.Profiler.GetRuntimeMemorySizeLong(t) + "Bytes");
}
using UnityEngine;
using System.Collections;
using UnityEngine.Profiling;

public class ExampleClass : MonoBehaviour { void Update() { Object[] textures = Resources.FindObjectsOfTypeAll(typeof(Texture)); foreach (Texture t in textures) { Debug.Log("Texture object " + t.name + " using: " + Profiler.GetRuntimeMemorySizeLong((Texture)t) + "Bytes"); } } }

Did you find this page useful? Please give it a rating: