Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

Tilemap.EditorPreviewBoxFill

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Declaration

public void EditorPreviewBoxFill(Vector3Int position, Object tile, int startX, int startY, int endX, int endY);

Parameters

position Position of the Tile on the Tilemap.
tile Tile to place.
startX The start X coordinate limit to fill to.
startY The start Y coordinate limit to fill to.
endX The ending X coordinate limit to fill to.
endY The ending Y coordinate limit to fill to.

Description

Does an editor preview of a box fill with the given Tile on the Tilemap. Starts from given coordinates and fills the limits from start to end (inclusive).

The editor preview is used for previewing possible additions to the Tilemap. Refer to Scriptable Tiles and Tilemap for more information.