Version: 2018.3 (switch to 2019.1b or 2017.4)
LanguageEnglish
  • C#

Component.GetComponentsInChildren

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public Component[] GetComponentsInChildren(Type t, bool includeInactive);

Parameters

tThe type of Component to retrieve.
includeInactiveShould Components on inactive GameObjects be included in the found set? includeInactive decides which children of the GameObject will be searched. The GameObject that you call GetComponentsInChildren on is always searched regardless.

Description

Returns all components of Type type in the GameObject or any of its children.

using UnityEngine;

public class GetComponentsInChildrenExample : MonoBehaviour { public Component[] hingeJoints;

void Start() { hingeJoints = GetComponentsInChildren<HingeJoint>();

foreach (HingeJoint joint in hingeJoints) joint.useSpring = false; } }

public T[] GetComponentsInChildren(bool includeInactive);

Parameters

includeInactiveShould Components on inactive GameObjects be included in the found set? includeInactive decides which children of the GameObject will be searched. The GameObject that you call GetComponentsInChildren on is always searched regardless.

Returns

T[] A list of all found components matching the specified type.

Description

Generic version. See the Generic Functions page for more details.


public T[] GetComponentsInChildren();

Returns

T[] A list of all found components matching the specified type.

Description

Generic version. See the Generic Functions page for more details.

Did you find this page useful? Please give it a rating: