class in UnityEngine.Rendering
/
Inherits from:ScriptableObject
/
Implemented in:UnityEngine.CoreModule
An asset that produces a specific IRenderPipeline.
Default implementation of IRenderPipelineAsset. This manages the lifecylces of inherited types, as well as ensures that created IRenderPipeline's are invalidated when the asset is changed.
Additional resources: IRenderPipelineAsset.
| Property | Description |
|---|---|
| autodeskInteractiveMaskedShader | Retrieves the default Autodesk Interactive masked Shader for this pipeline. |
| autodeskInteractiveShader | Retrieves the default Autodesk Interactive Shader for this pipeline. |
| autodeskInteractiveTransparentShader | Retrieves the default Autodesk Interactive transparent Shader for this pipeline. |
| default2DMaskMaterial | Gets the default 2D Mask Material used by Sprite Masks in Universal Render Pipeline. |
| default2DMaterial | Return the default 2D Material for this pipeline. |
| defaultLineMaterial | Return the default Line Material for this pipeline. |
| defaultMaterial | Return the default Material for this pipeline. |
| defaultParticleMaterial | Return the default particle Material for this pipeline. |
| defaultShader | Return the default Shader for this pipeline. |
| defaultSpeedTree7Shader | Return the default SpeedTree v7 Shader for this pipeline. |
| defaultSpeedTree8Shader | Return the default SpeedTree v8 Shader for this pipeline. |
| defaultSpeedTree9Shader | Return the default SpeedTree v9 Shader for this pipeline. |
| defaultTerrainMaterial | Return the default Terrain Material for this pipeline. |
| defaultUIETC1SupportedMaterial | Return the default UI ETC1 Material for this pipeline. |
| defaultUIMaterial | Return the default UI Material for this pipeline. |
| defaultUIOverdrawMaterial | Return the default UI overdraw Material for this pipeline. |
| pipelineType | Returns a RenderPipeline type associated with the given RenderPipelineAsset instance. |
| renderPipelineShaderTag | Returns the Shader Tag value for the render pipeline that is described by this asset. |
| terrainBrushPassIndex | The render index for the terrain brush in the editor. |
| terrainDetailGrassBillboardShader | Return the detail grass billboard Shader for this pipeline. |
| terrainDetailGrassShader | Return the detail grass Shader for this pipeline. |
| terrainDetailLitShader | Return the detail lit Shader for this pipeline. |
| Method | Description |
|---|---|
| CreatePipeline | Create a IRenderPipeline specific to this asset. |
| EnsureGlobalSettings | Ensures Global Settings are ready and registered into GraphicsSettings. |
| OnDisable | Default implementation of OnDisable for RenderPipelineAsset. See ScriptableObject.OnDisable |
| OnValidate | Default implementation of OnValidate for RenderPipelineAsset. See MonoBehaviour.OnValidate |
| Property | Description |
|---|---|
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
| name | The name of the object. |
| Method | Description |
|---|---|
| GetInstanceID | Gets the instance ID of the object. |
| ToString | Returns the name of the object. |
| Method | Description |
|---|---|
| Destroy | Removes a GameObject, component, or asset. |
| DestroyImmediate | Destroys the specified object immediately. Use with caution and in Edit mode only. |
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
| FindAnyObjectByType | Retrieves any active loaded object of Type type. |
| FindFirstObjectByType | Retrieves the first active loaded object of Type type. |
| FindObjectsByType | Retrieves a list of all loaded objects of Type type. |
| Instantiate | Clones the object original and returns the clone. |
| InstantiateAsync | Captures a snapshot of the original object (that must be related to some GameObject) and returns the AsyncInstantiateOperation. |
| CreateInstance | Creates an instance of a scriptable object. |
| Operator | Description |
|---|---|
| bool | Does the object exist? |
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares two object references to see if they refer to the same object. |