Version: 2017.2 (switch to 2017.3b)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Animator.StartPlayback

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public method StartPlayback(): void;
public void StartPlayback();

Description

Sets the animator in playback mode.

In this mode, the animator is not updated from game logic and is controlled instead by setting time value. Note that time will not automatically progress here, you have to manipulate it explicitly from playbackTime. PlaybackRecordedFrame should be used to playback recorded data.

Did you find this page useful? Please give it a rating: