Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

Mesh.MeshData.GetColors

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Declaration

public void GetColors(NativeArray<Color> outColors);

Declaration

public void GetColors(NativeArray<Color32> outColors);

Parameters

outColors The destination vertex colors array.

Description

Populates an array with the vertex colors from the MeshData.

The destination array must have at least vertexCount elements. The color at each index corresponds to the vertex with the same index. Vertex color data will be converted into Color or Color32 format if needed. Additional resources: Mesh.GetColors, HasVertexAttribute, Mesh.AcquireReadOnlyMeshData.