struct in UnityEngine
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Specifies the current properties or desired properties to be set for the audio system.
See AudioSettings.Reset for an example.
|dspBufferSize||The length of the DSP buffer in samples determining the latency of sounds by the audio output device.|
|numRealVoices||The current maximum number of simultaneously audible sounds in the game.|
|numVirtualVoices||The maximum number of managed sounds in the game. Beyond this limit sounds will simply stop playing.|
|sampleRate||The current sample rate of the audio output device used.|
|speakerMode||The current speaker mode used by the audio output device.|
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