Version: 2021.3
  • C#


Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.



public NativeArray<int> visibleIndicesY;


Array of uints containing extra data for the visible indices for all the batches in the group. Elements in this array correspond to elements in BatchCullingContext.visibleIndices.

Read from this extra data array using the Y channel in the shader. Hybrid Renderer V2 uses this array to pass shared transform indices. Enable or disable this array using BatchRendererGroup.EnableVisibleIndicesYArray. See Also: BatchRendererGroup