enumeration
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseTypes of 3D content layout within a video.
Use this enum to change how the VideoPlayer displays 3D stereoscopic videos. 3D videos include slightly different views for the left and right eyes, which the video combines to create the illusion of depth.
These formats give you more flexibility to cater to different types of tools that were used to create the stereoscopic movie, and what are the limitations of the platform decoding the movie for rendering.
The choice of stereoscopic video layout offers you more flexibility because it's easier to adapt to the different tools used to create the 3D movie and the limitations of the platform decoding it. If the platform or decoder can't handle wide resolutions (for example 3840x1080 for side-by-side HD), you can switch to the over/under layout (e.g., 1920x2160) to solve the issue. Both layouts use the same number of pixels but differ in aspect ratio, so it's easier to adapt.
// This script sets a video's layout to 3D and plays the video. // Attach a VideoPlayer that contains a 3D video clip.
using UnityEngine; using UnityEngine.Video;
public class Video3DLayoutExample : MonoBehaviour { public VideoPlayer videoPlayer;
void Start() { // Set the video layout to Side-by-Side 3D. videoPlayer.targetCamera3DLayout = Video3DLayout.SideBySide3D;
// Play the video. videoPlayer.Play(); } }
Property | Description |
---|---|
No3D | Use this setting if the video doesn't have any 3D content. |
SideBySide3D | Video contains 3D content where the left eye occupies the left half and right eye occupies the right half of video frames. |
OverUnder3D | Video contains 3D content where the left eye occupies the upper half and right eye occupies the lower half of video frames. |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.