Version: 2019.2
  • C#


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public void SetDetailResolution(int detailResolution, int resolutionPerPatch);


detailResolutionSpecifies the number of pixels in the detail resolution map. A larger detailResolution, leads to more accurate detail object painting.
resolutionPerPatchSpecifies the size in pixels of each individually rendered detail patch. A larger number reduces draw calls, but might increase triangle count since detail patches are culled on a per batch basis. A recommended value is 16. If you use a very large detail object distance and your grass is very sparse, it makes sense to increase the value.


Set the resolution of the detail map.

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