Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
|point||The center of the circle.|
|radius||The radius of the circle.|
|layerMask||Filter to check objects only on specified layers.|
|minDepth||Only include objects with a Z coordinate (depth) greater than or equal to this value.|
|maxDepth||Only include objects with a Z coordinate (depth) less than or equal to this value.|
Collider2D The cast results.
Get a list of all colliders that fall within a circular area.
This function is similar to OverlapCircle except that all colliders that fall within the circle are returned. The colliders in the returned array are sorted in order of increasing Z coordinate. An empty array is returned if there are no colliders within the circle.
Note that this function will allocate memory for the returned Collider2D array. You can use OverlapCircleNonAlloc to avoid this overhead if you need to make the check frequently.
See Also: OverlapCircle, OverlapCircleNonAlloc.
Did you find this page useful? Please give it a rating: