Version: 2017.1 (switch to 2017.2b)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Input.touches

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static var touches: Touch[];
public static Touch[] touches;

Description

Returns list of objects representing status of all touches during last frame. (Read Only) (Allocates temporary variables).

Each entry represents a status of a finger touching the screen.

// Prints number of fingers touching the screen
function Update () {
    var fingerCount = 0;
    for (var touch : Touch in Input.touches) {
        if (touch.phase != TouchPhase.Ended && touch.phase != TouchPhase.Canceled)
            fingerCount++;
    }
    if (fingerCount > 0)
        print ("User has " + fingerCount + " finger(s) touching the screen");
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Update() { int fingerCount = 0; foreach (Touch touch in Input.touches) { if (touch.phase != TouchPhase.Ended && touch.phase != TouchPhase.Canceled) fingerCount++; } if (fingerCount > 0) print("User has " + fingerCount + " finger(s) touching the screen"); } }