Version: 2022.3
  • C#


struct in UnityEngine.XR


Implemented in:UnityEngine.XRModule

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A tracked bone on the device at an XRNode in the XR input subsystem.

The Bone type is a general purpose structure that represents a part of a specific body element hierarchy. such as Hand, Eyes, or Skeleton.

Public Methods

TryGetChildBonesGet the child bones of this bone.
TryGetParentBoneGets the parent of this bone.
TryGetPositionGets the world position of the bone
TryGetRotationGets the world rotation of the bone.