Version: 2020.3
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public MixedLightingMode mixedBakeMode;


Sets the MixedLightingMode that Unity uses for all Mixed Lights in the Scene. (Editor only).

Use this property to choose the MixedLightingMode for the Scene. This defines the realtime behavior of Mixed Lights and determines what lighting data from Mixed Lights is baked into lightmaps.

This setting affects the realtime behaviour of lights, and lightmaps generated by the Baked Global Illumination system.

When Unity serializes this LightingSettings object as a Lighting Settings Asset, this property corresponds to the Lighting Mode property in the Lighting Settings Asset Inspector.

See Also: Lighting Settings Asset, Lighting Modes, Mixed Lighting.