GameObject.CompareTag

Switch to Manual

Declaration

public bool CompareTag(string tag);

Parameters

tag The tag to check for on the GameObject.

Returns

bool true if the GameObject has the given tag, false otherwise.

Description

Checks if the specified tag is attached to the GameObject.

The example below calls CompareTag on a Collider to check if it has the Player tag.

// Immediate death trigger.
// Destroys any colliders that enter the trigger, if they are tagged "Player".
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag("Player")) { Destroy(other.gameObject); } } }

Additional resources: GameObject.FindWithTag


Declaration

public bool CompareTag(TagHandle tag);

Parameters

tag A TagHandle representing the tag to check for on the GameObject.

Returns

bool true if the GameObject has the given tag, false otherwise.

Description

Checks if the specified tag is attached to the GameObject.

This overload of the method, which takes a TagHandle, can be faster than the overload which takes a string, particularly if the same TagHandle can be reused for many calls.

The example below calls CompareTag with a TagHandle on a Collider to check if it has the Player tag:

// Immediate death trigger.
// Destroys any colliders that enter the trigger, if they are tagged "Player".
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { private TagHandle _playerTag; public void OnEnable() { _playerTag = TagHandle.GetExistingTag("Player"); }

void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag(_playerTag)) { Destroy(other.gameObject); } } }

Additional resources: TagHandle


Did you find this page useful? Please give it a rating: