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public bool CompareTag(string tag);


tagThe tag to compare.


Is this game object tagged with tag ?

The example below shows CompareTag check a Collider having a tag of Player.

// Immediate death trigger.
// Destroys any colliders that enter the trigger, if they are tagged "Player".
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag("Player")) { Destroy(other.gameObject); } } }

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