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class in UnityEngine
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Script interface for font assets.
You can use this class to dynamically switch fonts on GUI texts or Text Meshes.
See Also: GUIText and TextMesh.
|ascent||The ascent of the font.|
|characterInfo||Access an array of all characters contained in the font texture.|
|dynamic||Is the font a dynamic font.|
|fontSize||The default size of the font.|
|lineHeight||The line height of the font.|
|material||The material used for the font display.|
|Font||Create a new Font.|
|GetCharacterInfo||Get rendering info for a specific character.|
|HasCharacter||Does this font have a specific character?|
|RequestCharactersInTexture||Request characters to be added to the font texture (dynamic fonts only).|
|CreateDynamicFontFromOSFont||Creates a Font object which lets you render a font installed on the user machine.|
|GetMaxVertsForString||Returns the maximum number of verts that the text generator may return for a given string.|
|GetOSInstalledFontNames||Get names of fonts installed on the machine.|
|textureRebuilt||Set a function to be called when the dynamic font texture is rebuilt.|
|hideFlags||Should the object be hidden, saved with the scene or modifiable by the user?|
|name||The name of the object.|
|GetInstanceID||Returns the instance id of the object.|
|ToString||Returns the name of the game object.|
|Destroy||Removes a gameobject, component or asset.|
|DestroyImmediate||Destroys the object obj immediately. You are strongly recommended to use Destroy instead.|
|DontDestroyOnLoad||Makes the object target not be destroyed automatically when loading a new scene.|
|FindObjectOfType||Returns the first active loaded object of Type type.|
|FindObjectsOfType||Returns a list of all active loaded objects of Type type.|
|Instantiate||Clones the object original and returns the clone.|
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