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public static void AddFramesFromFile(string file);


fileThe name of the file containing the frame data, including extension.


Displays the recorded profile data in the profiler.

The Profiler appends the loaded data after the last frame in its buffer.

using UnityEngine;
using System.Collections;
using UnityEngine.Profiling;

public class ExampleClass : MonoBehaviour { void Example() { Profiler.AddFramesFromFile("mylog.raw"); // or } }

See Also: Profiler.

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