Version: 2019.2
LanguageEnglish
  • C#

RenderQueue

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Determine in which order objects are renderered.

This way for example transparent objects are rendered after opaque objects, and so on.

See Also: Material.renderQueue, Shader.renderQueue, subshader tags.

Properties

BackgroundThis render queue is rendered before any others.
GeometryOpaque geometry uses this queue.
AlphaTestAlpha tested geometry uses this queue.
GeometryLastLast render queue that is considered "opaque".
TransparentThis render queue is rendered after Geometry and AlphaTest, in back-to-front order.
OverlayThis render queue is meant for overlay effects.

Did you find this page useful? Please give it a rating: