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public void CopyActiveRenderTextureToHeightmap(RectInt sourceRect, Vector2Int dest, TerrainHeightmapSyncControl syncControl);


sourceRectThe part of the active Render Texture to copy.
destThe X and Y coordinates of the heightmap texture to copy into.
syncControlControls how CPU synchronization is performed.


Copies the specified part of the active RenderTexture to the Terrain heightmap texture.

This functions calls DirtyHeightmapRegion internally and sends out the OnTerrainChanged message accordingly.

See Also: TerrainHeightmapSyncControl, DirtyHeightmapRegion, SyncHeightmap.

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