Version: 2019.2
LanguageEnglish
  • C#

Analytics

class in UnityEngine.Analytics

/

Implemented in:UnityEngine.UnityAnalyticsModule

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Description

Unity Analytics provides insight into your game users e.g. DAU, MAU.

Note: The documentation that follows is for usage of Unity Analytics with Unity 5.1 and above. To integrate Unity Analytics with earlier versions of Unity, refer to the documentation at https://analytics.cloud.unity3d.com/docs

Specifically, out-of-the-box features include access to user engagement and retention data through Metric Monitor and Data Explorer. Segmentation of players across various user dimensions and characteristics is automatically applied, with more than 20 standard segments available without any additional instrumentation.

For more detail around features, refer to the Unity Analytics homepage at http://unity3d.com/unity/analytics.

Static Properties

deviceStatsEnabledControls whether the sending of device stats at runtime is enabled.
enabledControls whether the Analytics service is enabled at runtime.
initializeOnStartupReports whether Unity is set to initialize Analytics on startup.
limitUserTrackingControls whether to limit user tracking at runtime.
playerOptedOutReports whether the player has opted out of data collection.

Static Methods

CustomEventCustom Events (optional).
FlushEventsAttempts to flush immediately all queued analytics events to the network and filesystem cache if possible (optional).
RegisterEventThis API is used for registering a Runtime Analytics event. It is meant for internal use only and is likely to change in the future. User code should never use this API.
ResumeInitializationResume Analytics initialization.
SendEventThis API is used to send a Runtime Analytics event. It is meant for internal use only and is likely to change in the future. User code should never use this API.
SetUserBirthYearUser Demographics (optional).
SetUserGenderUser Demographics (optional).
SetUserIdUser Demographics (optional).
TransactionTracking Monetization (optional).

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