Version: 2022.3
LanguageEnglish
  • C#

ParticleSystemRenderer.BakeMesh

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void BakeMesh(Mesh mesh, ParticleSystemBakeMeshOptions options);

Declaration

public void BakeMesh(Mesh mesh, Camera camera, ParticleSystemBakeMeshOptions options);
Obsolete BakeMesh with useTransform is deprecated. Use BakeMesh with ParticleSystemBakeMeshOptions instead.

Declaration

public void BakeMesh(Mesh mesh, bool useTransform);
Obsolete BakeMesh with useTransform is deprecated. Use BakeMesh with ParticleSystemBakeMeshOptions instead.

Declaration

public void BakeMesh(Mesh mesh, Camera camera, bool useTransform);

Parameters

mesh A static Mesh to receive the snapshot of the particles.
camera The Camera used to determine which way camera-space particles face.
options Specifies whether to include the rotation and scale of the Transform in the baked Mesh.
useTransform Specifies whether to include the rotation and scale of the Transform in the baked Mesh.

Description

Creates a snapshot of ParticleSystemRenderer and stores it in a mesh.