struct in UnityEngine.Rendering
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Settings for ScriptableRenderContext.DrawRenderers.
DrawingSettings describes how to sort visible objects (sortingSettings) and which shader passes to use (shaderPassName).
See Also: ScriptableRenderContext.DrawRenderers, ScriptableRenderContext.Cull, FilteringSettings.
|maxShaderPasses||The maxiumum number of passes that can be rendered in 1 DrawRenderers call.|
|enableDynamicBatching||Controls whether dynamic batching is enabled.|
|enableInstancing||Controls whether instancing is enabled.|
|fallbackMaterial||Sets the Material to use for any drawers in this group that don't meet the requirements.|
|mainLightIndex||Configures what light should be used as main light.|
|overrideMaterial||Sets the Material to use for all drawers that would render in this group.|
|overrideMaterialPassIndex||Selects which pass of the override material to use.|
|perObjectData||What kind of per-object data to setup during rendering.|
|sortingSettings||How to sort objects during rendering.|
|DrawingSettings||Create a draw settings struct.|