Version: 2019.4
LanguageEnglish
  • C#

DrawingSettings

struct in UnityEngine.Rendering

/

Implemented in:UnityEngine.CoreModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Settings for ScriptableRenderContext.DrawRenderers.

DrawingSettings describes how to sort visible objects are sorted (sortingSettings) and which shader passes to use (shaderPassName).

See Also: ScriptableRenderContext.DrawRenderers, ScriptableRenderContext.Cull, FilteringSettings.

Static Properties

maxShaderPassesThe maxiumum number of passes that can be rendered in 1 DrawRenderers call.

Properties

enableDynamicBatchingControls whether dynamic batching is enabled.
enableInstancingControls whether instancing is enabled.
mainLightIndexConfigures what light should be used as main light.
overrideMaterialSets the Material to use for all drawers that would render in this group.
overrideMaterialPassIndexSelects which pass of the override material to use.
perObjectDataWhat kind of per-object data to setup during rendering.
sortingSettingsHow to sort objects during rendering.

Constructors

DrawingSettingsCreate a draw settings struct.

Public Methods

GetShaderPassNameGet the shader passes that this draw call can render.
SetShaderPassNameSet the shader passes that this draw call can render.