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struct in UnityEngine
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Structure used to get information back from a raycast.
|barycentricCoordinate||The barycentric coordinate of the triangle we hit.|
|collider||The Collider that was hit.|
|distance||The distance from the ray's origin to the impact point.|
|lightmapCoord||The uv lightmap coordinate at the impact point.|
|normal||The normal of the surface the ray hit.|
|point||The impact point in world space where the ray hit the collider.|
|rigidbody||The Rigidbody of the collider that was hit. If the collider is not attached to a rigidbody then it is null.|
|textureCoord||The uv texture coordinate at the collision location.|
|textureCoord2||The secondary uv texture coordinate at the impact point.|
|transform||The Transform of the rigidbody or collider that was hit.|
|triangleIndex||The index of the triangle that was hit.|