Version: 5.5 (switch to 5.6b)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

RaycastHit

struct in UnityEngine

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Structure used to get information back from a raycast.

Variables

barycentricCoordinateThe barycentric coordinate of the triangle we hit.
colliderThe Collider that was hit.
distanceThe distance from the ray's origin to the impact point.
lightmapCoordThe uv lightmap coordinate at the impact point.
normalThe normal of the surface the ray hit.
pointThe impact point in world space where the ray hit the collider.
rigidbodyThe Rigidbody of the collider that was hit. If the collider is not attached to a rigidbody then it is null.
textureCoordThe uv texture coordinate at the collision location.
textureCoord2The secondary uv texture coordinate at the impact point.
transformThe Transform of the rigidbody or collider that was hit.
triangleIndexThe index of the triangle that was hit.